Economy

Games People Play

We’re just trying to get our heads around Facebook, Twitter, YouTube and Flickr, squinting through the mourning veil we’ve donned for our beloved books (the real ones, not the “e-” variety), which Nicholas Negroponte of MIT’s Media Lab tells us will be gone in five years.

Now we’re being told “decade of social” is over. What? Already?

That’s the argument of Seth Priebasch, who writes in the Harvard Business Review (September 9, 2010) that the “decade of games” is upon us. While the last decade was all about connections and integrating a social fabric to every facet of our digital and analog existence, this next decade is all about influence. Oh, for heaven’s sakes!

When he speaks of games, Priebasch is referring to the underlying behavioral dynamics, not specific game software such as World of Warcraft and Farmville or hardware like Nintendo Wii and Xbox. These dynamics, he predicts, will alter such non-computer environments as customer service, workplace, entertainment, and shopping.

We should probably listen to him. He is 21 after all. And he’s the “Chief Ninja” (something oldsters quaintly refer to as “CEO”) of SCVNGR, a mobile gaming company funded by Google. “I tend to think of life as a giant game,” he writes, “a somewhat poorly designed for sure, but one big game nevertheless. I enjoy watching how game dynamics subtly, often invisibly, influence almost everything that everyone does.”

So that’s the game then: gaining influence, manipulating choices. The social network infrastructure was built so we could track and channel the traffic. Nice.

Games are certainly the rage. President Obama recently announced two video game design competitions, one to encourage students to get more interested in technology (the winners will get $50,000 worth of computer stuff for their schools), the other for pros to conjure up a game to spark young interest in science, technology, engineering and math.

Priebasch says there are seven game dynamics that can be employed to “get anyone to do anything.” His favorites:

  • The Appointment Dynamic — a “player” must return at a predefined time to take a predetermined action. Happy hours would be an example, as would the online game Farmville. He foresees health care companies using this dynamic to improve fidelity to medicinal regimens or the government to reduce traffic overload with financial incentives.
  • The Progression Dynamic – the player’s progress (score) is displayed and improves with task completion. Example: Activision’s World of Warcraft, with 11 million monthly players worldwide or a café that offers a free drink once you’ve purchased nine.
  • Communal Discovery — An entire community works together to solve a problem. can be used to solve immensely difficult problems in record time.

Malcolm Gladwell said later in an interactive discussion at NewYorker.com: “Oy. Save me. This is what drives me crazy about the digerati. They refuse to accept the fact that there is a class of social problems for which there is no technological solution. … Technology does not and cannot change the underlying dynamics of ‘human’ problems: it doesn’t make it easier to love or motivate or dream or convince.”

To which I’d like to add: people playing games to manipulate other people. What’s new about that? All through recorded history, you can read about that. In a book.

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ADDENDUM: Here’s a link to how businesses are using games to boost sales, training, and productivity: http://buswk.co/lQlVTg

Through a Tunnel, Darkly

Finally, through the gloom of our economic circumstances we can see a beacon. Thing is, it’s attached to an oncoming locomotive called the China Express.

The People’s Republic has left behind Japan, Germany, the UK, France and Italy. Already the world’s biggest exporter and energy consumer, it has its sights on soon overcoming longtime number one America.

But outside of bragging rights, why should we care? Why get our delicates in a twist? Nationality matters far less today than skill sets. Whatever your citizenry you can prosper — if you stay ahead of the train. (Indeed, some argue that countries are passé anyway. It’s the key global cities that matter: http://bit.ly/buP8Y2)

Determination to avoid irrelevance propels us to adopt new gadgets and adapt to new lifestyles. That’s why we’re all learning to communicate through social media, right? We were all going about our business just fine before its advent. And now you hardly engage the world without it.

Social media is increasingly where the jobs are — for instance in tourism, the world’s largest industry by some measures: http://bit.ly/c5zqGY.

No profession has changed more than journalism. Some newbies despair of entering a field in such economic upheaval (http://bit.ly/b029Er) while institutions like Columbia University scramble to keep up by offering a new degree in journalism combined with computer science.

Some things will stay the same, though – change for change’s sake be damned. You can’t afford to lose your authenticity as you continually refresh and refashion your skills. Your character is still and ever will be your greatest asset. That’s what customers, like friends, truly value. Don’t lose sight of that, for instance by focusing more on what you aspire to do than what you can realistically provide today. And then deliver.

News Organ Gets a New Master

What do you get a 91-year-old billionaire who has everything but youth? How about a faded news organ to amplify his voice?

The nonagenarian is Sidney Harman, founder of Harman International and its stable of high-end audio brands. The periodical is Newsweek, owned for half a century by The Washington Post, which is increasingly positioning itself as an education company through its Kaplan division. [See http://yhoo.it/harmannewsweek]

What Harman is buying for a reported $1 is a media property that has posted an operating loss of more than $41 million in the last two years and must continue printing at a loss for a while if only because of the $40 million in subscription money it’s taken against the delivery of future magazine issues.

Reporting- and editing-intensive news weeklies are also expensive to produce, carrying expectations of instant analysis that more thoughtful monthlies don’t have to meet. Having “week” in your name probably doesn’t help either in a 24/7 mobile digital info ecoystem. Sounds more like “weak.”

If anyone doubts that no one buys the past, only the future and its alluring promises, consider the recent sale of Associated Content for a reported $90-100 million to Yahoo. Its asset base is basically an army of scribes who are willing to work for little to nothing, grinding out forgettable, keyword-laden advertiser bait. Hey, who needs the expense of thoughtful analysis and a stable of Pulitzer Prize winners?

In a rapidly changing age where web-based news aggregators and blog factories make moguls of the likes of Arianna Huffington, print news magazines seem like faded sirens from yesteryear. But Harman is not alone in seeing life in the old gals yet. After all, money-hemorrhaging Newsweek drew several bidders and multi-billionaire Michael Bloomberg parted with $5 million in pocket change to pick up BusinessWeek recently. (But the financial information empire had a clear strategic purpose for a business magazine and quickly redesigned the publication for that role.)

If long-time operators like the Post and McGraw-Hill are desperate to get out (and they were), why are others trying to get in? Harman and his wife, a longtime congresswoman from California, no doubt enjoy intellectual tussle and the satisfaction of influencing public policy. Perhaps they’ve jealously watched Bloomberg mount multiple peaks of business, media and politics, or Mort Zuckerman for that matter. And consider one of the toughest, shrewdest investors in the world, Carlos Slim of Mexico. He has accumulated a stake in the New York Times second only to the controlling family’s (in the form of lucrative bonds so he probably can’t lose).

What’s going on here? Business contrarianism? Far-sighted vision not available to us mortals who can’t see around corners? Vanity?

Whatever, Harman’s not worried about his new property’s waning fortunes. He said today he will give the magazine “years” to turn itself around. His determination to stay in the game is admirable, but honestly … years? We all know that only Sumner Redstone is immortal.

Internet vs. Books

The Internet makes so much information available so quickly and to so many that it feels like a fount of endless and everlasting knowledge. It’s not.

To know is to learn. The Internet feeds conversationalists, but can’t compete with books for forming students’ minds.

But, wouldn’t you know it, there are two schools of thought on the matter. One, exemplified by Nicholas Carr in his book “The Shallows,” thinks the Internet is a flashy, link-happy distraction the erodes the ability to think deeply.

Backing that up, researchers recently found that the disadvantaged students who read books (of their own choosing) over the summer had significantly higher reading scores than similar students who didn’t. Another report on 27 countries found that kids who grow up in a home with at least 500 books stay in school longer and do better. Meanwhile, a recent Duke study of a half-million 5th through 8th graders in North Carolina found that the spread of home computers and high-speed Internet access coincided with major declines in math and reading scores.

Another group maintains the Internet benefits education because playing computer games and conducting online search heightens attention and the ability to process information.

New York Times columnist Richard Brooks recently adjudicated this debate and shared the interesting observation that it’s not the mere presence of books in a child’s private life but the change in the way the students see themselves as they build a home library. They see themselves as a distinct group called “readers.” [http://nyti.ms/booksforlearning]

The book reader begins as a novice and builds his knowledge brick by brick, layer by layer. The egalitarian and youth-oriented Internet scoffs at such hierarchy and at the book learner’s respect for the authority of masters. These different cultures foster different types of learning, as Brooks points out.

The Internet is great at keeping you “with it” on current events, figures, and trends. But literary culture – with its requirement that you defer to greater minds and respect the authority of the teacher – is better at cultivating the mind. It ranks the greater over the lesser, the important over the unimportant.

Necessarily Blind, Not Deaf

If history and our own lives teach us anything it’s that our species is remarkably inept at doing the things we KNOW we should do that involve short-term pain for long-term gain: dieting, quitting smoking, reducing carbon emissions, saving money. Individuals, families … entire countries can drown in debt, for instance, and go down the tubes because of a refusal to make this short term/long term tradeoff.

And then, shades of Don Rumsfeld, there are all the unknown pitfalls lying in wait because we don’t see what’s coming. Consider the plight of companies tripped up by their own success. Dominant players of the past such Digital Equipment Corp., General Motors, Sony, and virtually every newspaper company sat on their leads and didn’t innovate because they felt confident their successful business models that would carry forward into the future.

Lesson: Technology is disruptive, and it’s paradoxically necessary to depart from successful business plan before you’re left behind. Nimble transitions are necessary, like a clothing retailer responding to fashion changes. The saying “If it ain’t broke, don’t fix it” has become “Break it before your competition does.”

Even if we don’t know exactly what changes are in store, we should know that there WILL be changes – and we should be prepared to adapt (quickly) to survive. For individuals, continual, life-long education is a must. For companies, finding, listening to, and learning from customers through social media are key. We can’t see the future, but we can keep our ear to the ground.